Avaliação do protótipo V.S.C.O (Ocular Control Video Synthesizer) como produto de pesquisa-criação

Autores

DOI:

https://doi.org/10.54104/nodo.v17n34.1419

Palavras-chave:

Artes Visuais, Design, Interação homem-máquina, Música Visual, Software

Resumo

Este artigo expõe o processo metodológico de criação na realização do software V.S.C.O (Video Ocular Control Synthesizer), produto do projeto de pesquisa-criação de mesmo nome que reúne resultados de avaliação de seu protótipo por meio de ferramentas de design centrado. no usuário (DCU). A interface usuário-software também faz parte da conceituação de uma obra de arte que opera no contexto da arte digital e da arte computacional. A metodologia descritiva e a abordagem mista permitirão, através da recolha de dados do utilizador, aprofundar a experiência do público/jogador que integra um tipo de jogo no campo da criação e do entretenimento, que permite demonstrar numa avaliação percetiva da obra digital da arte, de como ela favorece estados de relaxamento mental no público. A ligação entre o som e o visual também é apreciada no sistema informático do V.S.C.O com as finalidades estéticas e técnicas da Visual Music, uma estética que remonta ao início do século XX e que se apostava na criação de um arquitetura que se realiza na fusão sinestésica de cores, formas e movimentos. Espera-se que a dinâmica visual e sonora do V.S.C.O, através da sua capacidade de interação com o público no espaço, construa uma arquitetura temporária própria que o vincule aos aspetos técnicos e poéticos da Visual Music.

Downloads

Não há dados estatísticos.

Referências

Aguirre-Grisales, C., Gaviria-Cárdenas, E., Castro-Londoño, V. H., Torres-Cardona, H. F., & Rodríguez-Sotelo, J. L. (2019, ju­lio). Emotion Recognition System Based on EEG Signal Analysis Using Auditory Stimulation: Experimental Design. In International Conference on Human-Computer In­ter­ac­tion, 223-230. Springer, Cham. doi:10.1007/978-3-030-23528-4_31

Bergstrom, J. R. & Schall, A. (eds.) (2014). Eye-tracking in user experience design. Elsevier.

Center for Visual Music (2023). Mary Ellen Bute: reaching for ki­netic art. http://www.centerforvisualmusic.org/Bute_Kinetic Art.pdf

Cipresso, P., Serino, S., Villani, D., Repetto, C., Sellitti, L., Albani, G., … & Riva, G. (2012). Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures. Neurocomputing, 84, 23-30.https://doi.org/ 10.1016/j.neucom.2011.12.027

ColCiencias. (2018). Modelo de medición de grupos de investigación, desarrollo o de innovación y de reconocimiento de investigadores del sistema nacional de ciencia, tecnología e innovación. Recuperado de: https://www.colciencias.gov.co/sites/default/files/4._anexo_1._documento_conceptual_del_modelo_de_reconocimiento_y_medicion_de_grupos_de_investigacion_2018.pdf el 20/09/2019.

Collopy, F. (2023). Rythmic Light musical visual in the hands of artists. Timeline. https://rhythmiclight.com/timeline/

Cycling74 (2022). What is Max. https://cycling74.com/products/ max

Chhabria, S. A., Dharaskar, R. V., & Thakare, V. M. (2013, diciem­bre). Intelligent Gesture Recognition to Design more Efficient & Intelligent Multimodal System. In 2013 6th International Conference on Emerging Trends in Engineering and Technology, 193-194. IEEE.

Cummins, R. G. (2017). Registro visual. La enciclopedia interna­cional de métodos de investigación de la comunicación, 1-8. https://www.researchgate.net/profile/Glenn-Cummins/publication/320928368_Eye_Tracking/links/5bb28479a6fdccd3cb81312b/Eye-Tracking.pdf

Daniels, D. (2017). Absolute Sounding Images: Abstract Film and Radio Drama of the 1920s as complementary forms of a Me­dia-Specific Art. En: H. Rogers & J. Barham (eds.). The Music and Sound of Experimental Film, 23-43. Oxford Universi­ty Press.

Deleg Aguilar, A. R., & Orellana Marca, J. D. (2021). Prototipo de un sistema de control con mandos a distancia y transmisor de necesidades básicas para personas con discapacidad moderada con Eye Tracker y software libre (Bachelor’s thesis). http://dspace.ups.edu.ec/handle/123456789/19751

DeWitt, T. (1987). Visual Music: Searching for an Aesthetic. Leonardo 20 (2), 115-123.

Duchowski, A. T. (2002). A breadth-first survey of eye-tracking applications. Behavior Research Methods, Instruments, & Co Garrett, J. J. (2010). The elements of user experience: user- centered design for the web and beyond. Pearson Education. Computers, 34(4), 455-470. https://doi.org/10.3758/BF0 3195475

Duchowski, A. T. (2007). Eye tracking techniques. In Eye tracking methodology, 51-59. Londres: Springer.

Evans, B. (2005). Foundations of visual music. Computer Music Journal, 29(4), 11-24. https://doi.org/10.1162/01489260577 5179955

Fink, L. K., Lange, E. B., & Groner, R. (2018). The application of eye-tracking in music research. Journal of Eye Movement Re­search, 11(2). https://doi.org/10.16910/jemr.11.2.1

Fitts, P. M., Jones, R. E., & Milton, J. L. (2005). Eye movements of aircraft pilots during instrument-landing approaches. Ergonomics: Psychological mechanisms and models in ergonomics, 3, 56.

Garrett, J. J. (2011). The Elements of User Experience: User-centered Design for the Web and Beyond. New Riders Pub.

Goergen, J. P. (1989). Walter Ruttmann: Eine Dokumentation. Ed. Freunde der Deutschen Kinemathek.

Gutiérrez-de Piñeres Botero, C. (2019). Aplicaciones del eye track­ing. Gutiérrez-de Piñeres Botero, C.(2019). Registro de movimientos oculares con el eye tracker Mobile Eye XG. Bogotá: Editorial Universidad Católica de Colombia.

Hassan Montero, Y., & Herrero Solana, V. (2007). Eye-tracking en interacción persona-ordenador. No solo usabilidad (6).

Hassan, Y., Martín Fernández, F. J., & Iazza, G. (2004). Diseño web centrado en el usuario: usabilidad y arquitectura de la información. Hipertext. net, (2).https://www.upf.edu/hiper textnet/numero-2/diseno_web.html__cf_chl_captcha_tk__=pmd_bd58e24df8f3e18a9e1b001b30cd5873559f85c7-1627067311-0-gqNtZGzNAuKjcnBszQiOç

Ibb30 (2021). V.S.C.O (Video Sintetizador de Control Ocular App). Youtube. V.S.C.O (Video Sintetizador de Control Ocular App)

ISO (1998): ISO 9241-11:1998. Ergonomic requirements for office work with visual display terminals (VDTs) part 11: Guidance on usability. Ginebra: International Organization for Standardization.

Isbej Carrasco, P. A. (2020). Mecanismos de interacción en videojuegos controlados por eyetracking. http://repositorio.uchile.cl/handle/2250/177043

Jacob, R. J., & Karn, K. S. (2003). Eye tracking in human-computer interaction and usability research: Ready to deliver the promises. In The mind’s eye, 573-605. North-Holland. https://doi.org/10.1016/B978-044451020-4/50031-1

Jakobsen, A. L. (2019). Translation technology research with eye tracking. In The Routledge Handbook of Translation and Technology, 398-416. Routledge. https://doi.org/10.4324/ 978131531125

Janthanasub, V., & Meesad, P. (2015). Evaluation of a low-cost eye tracking system for computer input. Applied Science and Engineering Progress, 8(3), 185-196.

Just, M. A., y Carpenter, P. A. (1976). The role of eye-fixation research in cognitive psychology. Behavior Research Methods & Instrumentation, 8(2), 139-143. https://doi.org/10.3758/BF03201761

Kandinsky, V. (2018). De lo espiritual en el arte. Barcelona: Paidós.

Kim, G. (2015). Human-computer interaction. Auerbach Publications. https://doi.org/10.1201/b18071

Kripper, K. (2023). Vsynth. https://www.kevinkripper.com/vsynth

Mao, J. Y., Vredenburg, K., Smith, P. W., & Carey, T. (2005). The state of user-centered design practice. Communications of the ACM, 48(3), 105-109. https://doi.org/10.1145/1047671.1047677

Medien Kunst Netz. (2023). Nam June Paik, Exposition of Music-Electronic Television. http://www.medienkunstnetz.de/works/exposition-of-music/

Méndez-Lazo, S. R., Lazo-del Vallín, S., & Vázquez-Alfonso, Y. (2021). Neuromarketing: explorando la mente del consumi­dor digital con técnicas biométricas. Anuario Facultad de Cien­cias Económicas y Empresariales, 123-139. https://anuario eco.uo.edu.cu/index.php/aeco/article/view/5221

Miranda, E. R., Lloyd, D., Josipovic, Z., & Williams, D. (2014). Creat­ive music neurotechnology with symphony of minds listening. In Guide to Brain-Computer Music Interfacing, 271- 295. Londres: Springer. https://doi.org/10.1007/978-1-4471-6584-2_12

Miret, A. C., López, R. R., & De Córdoba Herralde, R. (2017). Valoración de sistemas de seguimiento de la mirada con usuarios con discapacidades neuromotoras graves (Doctoral dissertation), Universidad Politécnica de Madrid. https://doi.org/10.20868/UPM.thesis.48141

Mollaghan, A. (2015). The Visual Music Film. (Palgrave Studies in Audio-Visual Culture). Palgrave Macmillan. https://doi.org/10.1057/9781137492821

Nielsen, J. (1994). Ten Usability Heuristics. UseIt. com

Nielsen, J., y Pernice, K. (2010). Eyetracking web usability. New Riders.

Norman, D. A. (1988). The psychology of everyday things. Basic Books.

Pelletier, J. M. (2023). Computer Vision for Jitter cv.jit. https://jmpelletier.com/cvjit/

Pinegger, A., Hiebel, H., Wriessnegger, S. C., & Müller-Putz, G. R. (2017). Composing only by thought: Novel application of the P300 brain-computer interface. PloS one, 12(9), e0181584. https://doi.org/10.1371/journal.pone.0181584

Poole, A. y Ball, L. J. (2006). Eye Tracking en HCI e investigación de usabilidad. En C. Ghaoui (ed.), Encyclopedia of Human Computer Interaction, 211-219. IGI Global. http://doi:10.4018/978-1-59140-562-7.ch034

Ramos, E. O. B. (2019). Tecnología de seguimiento ocular como alternativa de comunicación para discapacitados/Eye Track­ing Technology as an Alternative of Communication for Dis­abled. Revista Iberoamericana de Producción Académica y Gestión Educativa, 6(12). https://www.pag.org.mx/index.php/PAG/article/view/819/1196

Reutskaja, E., Nagel, R., Camerer, C. F., & Rangel, A. (2011). Search dynamics in consumer choice under time pressure: An eye-tracking study. American Economic Review, 101(2), 900-926. http://doi:10.1257/aer.101.2.900

Roa-Martìnez, S. M., & Vidotti, S. A. B. G. (2020). Eye tracking y usabilidad en ambientes informacionales digitales: revisión teórica y propuesta de procedimiento de evaluación. Transin­formação, 32. https://doi.org/10.1590/1678-9865202032e190067

Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction design: beyond human-computer interaction. John Wiley & Sons. http://prof.mau.ac.ir/images/Uploaded_files/Jenny%20Preece, %20Helen%20Sharp,%20Yvonne%20Rogers-Interaction%20Design_%20Beyond%20Human-Computer%20Interaction-Wiley%20(2015)[369707].pdf

Ron-Angevin, R., García, L., Lespinet-Najib, V., & André, J. M. (2017). Control de un teclado virtual por un paciente median­te el uso de dos tecnologías: eyetracker y sistema BCI. https://riuma.uma.es/xmlui/bitstream/handle/10630/14180/CEA_ RON_ANGEVIN.pdf?sequence=1&isAllowed=y

Sánchez, J. (2011). En busca del Diseño Centrado en el Usuario (DCU): definiciones, técnicas y una propuesta. No Solo Usabilidad, (10).

Sampieri, R. H. (2018). Metodología de la investigación: las rutas cuantitativa, cualitativa y mixta. México: McGraw Hill.

Shannon, C. E. & Weaver, W. (1949). The Mathematical Theory of Communication, Urbana: University of Illinois Press.

Salvalaio, B. K., & De Oliveira Ramos, G. (2019, octubre). Self- Adaptive Appearance-Based Eye-Tracking with Online Trans­fer Learning. In 2019 8th Brazilian Conference on Intelligent Systems (BRACIS), 383-388. IEEE. doi:10.1109/BRACIS.2019. 00074

Tobii, A. B. (2013). Tobii Pro X2-60 eye tracker. Retrieved on, 16.

Valero, P., & Arce, J. S. (1994). La perspectiva psicológica en el diseño de interfaces hombre-computador. Revista de Psicología General y Aplicada: Revista de la Federación Española de Asociaciones de Psicología, 47(1), 5-11. https://www.researchgate.net/profile/Jaime-Sanmartin/publication/28182589_La_perspectiva_psicologica_en_el_diseno_de_interfaces_hombre-computador/links/09e4150adc11518493000000/La-perspectiva-psicologica-en-el-diseno-de-interfaces- hombre-computador.pdf

Veryzer, R. W., & Borja de Mozota, B. (2005). The impact of user- oriented design on new product development: An examination of fundamental relationships. Journal of product innovation management, 22(2), 128-143.

Vickers, S., Istance, H., & Smalley, M. (2010, November). EyeGui­tar: making rhythm based music video games accessible using only eye movements. In Proceedings of the 7th international conference on advances in computer entertainment technology, 36-39.

Vredenburg, K., Isensee, S., & Righi, C. (2002). User-Centered De­sign: An Integrated Approach, Prentice Hall.

Zinman, G. (2023). Handmade Cinema: Practices in Handmade Cinema. Video. https://handmadecinema.com/film-practices/

Zurawicki, L. (2010). Explorando el cerebro. En: Neuromarketing. Springer, Berlín, Heidelberg. https://doi.org/10.1007/978-3-540-77829-5_1

Publicado

2023-06-13
##plugins.generic.simpleStatistics.headline##
##plugins.generic.simpleStatistics.infotext##
  • Resumo
    279
  • PDF (Español)
    318

Como Citar

Angarita Niño, D. P., & Torres Cruz, J. A. (2023). Avaliação do protótipo V.S.C.O (Ocular Control Video Synthesizer) como produto de pesquisa-criação. REVISTA NODO, 17(34). https://doi.org/10.54104/nodo.v17n34.1419

Edição

Seção

Artículos

Métricas